Blaze had his first agility class this past week. He had been in a few beginner classes over a year ago, but got so high, that he couldn't function.
We've worked through some of that and, plus, he is older now.
Working in the building is hard though .... he needs to stay in the car until it almost his turn. Otherwise he barks like a maniac .. or we have to tug. I think my arms are longer now :-)
This class actually splits into two sections with both sections working the floor at the same time. Well, we learned that Blaze needs to be the only dog on the floor. Sigh. Not going to worry about it yet ... hopefully by the time he ever goes to a trial outside with two rings running at the same time, he will be even better in the focus department.
We worked on his start line stay .. Jean gave me some good tips. I haven't really worked on it, so I'm not worried about that either.
The second half had a dogwalk and he FLEW off of it twice. Ended up scraping his knee up, but isn't limping. And I mean FLEW. I don't want to slow him down, but I somehow need to figure out how to get him to THINK about what he is doing. He was fine both times at the Match this weekend, but it was in a different location and I came up with a sequence in the opening portion of the gamblers to bleed off a little speed first.
I was pleased over all ... he is responsive to what I am doing so it will be a matter of him learning what my cues mean and me learning how to give him the information HE needs properly. He doesn't handle like Luce and that will take me time to figure out how to handle him properly. I didn't enter him in Jumpers at the Match for that very reason as I have no idea right now how to handle all jumps with no places to slow down or catch a breath like at a contact or weaves.
It will come ... but now it is on hold for 2 weeks. Eventually we'll get to class ... I hope :-) I didn't plan to have him entered in a USDAA trial until September Blackthorne at the earliest ... and now I have to wonder if there is going to BE a September Blackthorne ... ack, always something!